
I’m a freelance game developer and consultant with almost two decades of experience across mobile, AAA, and franchise-building work. I worked on franchises like Castlevania, Metal Gear, Worms, Killzone and Horizon.
I run Leshy Interactive, a consultancy where I help studios with design, engineering, game direction, and production. My approach is rooted in meaningful choices and the belief that audio, visuals, and interactivity should work together to create something greater than the sum of their parts.
My goal is always to make games that are intellectually engaging, emotionally resonant, and impossible to put down.
A selection of games I’ve contributed to

A noir-inspired first-person shooter that puts players in the role of a private detective mouse battling through a 1930s rubber-hose cartoon world.

Explore a post-apocalyptic world as Aloy in this action RPG, battling machines and uncovering ancient mysteries in a vibrant open landscape.

A visually striking FPS where the war between Helghast and Vektans escalates, featuring intense combat and a divided futuristic cityscape.

A turn-based tactical game where Solid Snake uses card-based abilities to navigate stealth missions in a unique comic-inspired style.
Together, we can craft immersive games that captivate players and bring your unique vision to life.

I can help you shape your game’s creative vision. I’ll make sure gameplay, story, and art blend together to create an unforgettable experience.

I can review your game’s design or plan with a fresh perspective. I’ll give you honest, clear feedback on what works, what doesn’t, and where you can improve.

I can build the mechanics and systems that bring your game to life. This means smooth, engaging gameplay that feels just right.

I can keep your project moving forward. I’ll handle timelines, teams, and resources so you can focus on what matters.
Ready to bring your game idea to life?
Get in touch and let’s start the journey together.